
Mega Man X8 left a bitter taste in most fans' mouths after the horrid gameplay and story. Capcom wanted to make things right and brought us Mega Man X8, potentially the last in the Mega Man X series. The series was supposed to end with Mega Man X5 and everyone had finally decided that Mega Man X8 would be the last in the franchise, sadly. It's certainly the best Mega Man X game for the PS2 and brought back the X we all knew and love, as well as a character who hadn't shown his face since X3. There's also an Easter Egg in the game that's a call back to the very first Mega Man game if you have a Mega Man X: Command Mission save file on the same memory card.
THE STORY: It's almost the end of the 22nd century finally, and the wars between the Maverick Hunters and Mavericks continues to rage on. Meanwhile, humans seek to expand their horizons and begin building an orbital elevator to reach into space. This takes a lot of work however, and so a new type of reploid is created to aid in the building of the orbital elevator, codenamed "Jakob". These reploids are much like Axl, and have the ability to change shape, which means one of these new generation reploids can change their physical build to assist in the task at hand. These reploids also have programming that seemingly prevents them from going Maverick, and are headed by a reploid named Lumine. Things go seemingly well until Vile himself shows up, and kidnaps Lumine, making good on his promise from Mega Man X3. Once again, eight Mavericks rise to halt X and the rest of the Maverick Hunters. X, Zero, and Axl must go on a rescue mission to save Lumine so that the Jakob project can continue. What the three are about to find out though, is going to change the face of the war against the Mavericks forever.
THE GAMEPLAY: The game starts off with an introduction stage, just like all of the previous games in the series to get players accustomed to the game's style of play. The game is largely a plat-former that requires pixel-perfect jumps, and the difficulty in this game is pretty ramped up, especially compared to some of the older games in the franchise, rivaling X6's level of difficulty. Like in Mega Man X8, you can switch between two characters in the middle of a stage and boss battle. Also, there is a new meter under the life bar. Once close enough to an enemy when this meter is full, you can push one of the shoulder buttons to unleash a powerful attack from both characters that you've selected for that stage.



- Windows Xp,7,Vista,8
- Ram: 128 MB
- Video Memory: 64 MB
- HDD:1 GB
- Cpu:1.0GHz
